Kai Ussin
Kai Ussin
2D & 3D Artist
Houston, United States of America

Highly enthusiastic 2D & 3D Artist currently living in Houston, Texas. During my 7 years as a 2D & 3D artist, I had the opportunity to work in a variety of fields. This includes Animation, Mobile games, Visual development, Promotional Art and Illustrations.

Resume PDF

Skills

Concept ArtDigital PaintingIllustrationRenderingStoryboardingHard Surface ModelingCharacter DesignProp DesignGraphic Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Lead 2D & 3D Artist at Seismique
    Houston, United States of America
    January 2020 - Present

    Spearheaded the visual concepts by creating the 2D graphics, icons, and animation background for the interactive app and facility. Ranging from infographics, window decals, and walls and floor structures. I also constructed 3d models of the assets for the interactive sci-fi art showcased inside the building. I Generated storyboards, concept art, character sheets, stickers, and apparel for the mobile AR game. Assets includes the controls, backgrounds, tutorials and login main screen. Other duties required creations of templates for artist bio, learning lab, customized safety sign, and 360 degrees 2D environment illustration inside the facility. I also traditionally hand painted three 20 feet walls covering them with a mural of the characters and environments from my concept.

  • Freelanced Illustrator at Character Illustrations
    Houston, United States of America
    January 2010 - Present

    Producing Digital and Traditional Paintings along with Character Illustrations.

    Clients: Inspiring artists, Authors, Comic Con conventions, Oil & Gas Companies, Art Galleries, Game Companies, Military personal and clothing line designers; producing Digital paintings and wallpapers of character illustrations.

  • Hard surface modeler (contractor) at Fitiri Energy
    Houston, United States of America
    March 2014 - January 2015

    Created and Textured 3D models of Vessels, Offshore Worker Rig that turned into an educational app game for future employee in the program Unity. I transferred assets from C4D to 3Ds max for remodeling and texturing.

  • 2D / 3D artist (contractor) at Fuel Fx
    Houston , United States of America
    February 2014 - July 2014

    Assigned various task such as Hard Surface Modeling, Texturing models with mental ray and/or UV Mapping, Video Editing, Educational Test PowerPoints, Creating Textures in Photoshop to be used on 3D Assets, Storyboarding, Concept Art, and Digital Painting. Projects I’ve worked on has turned into AR App, Commercials, Promotional Material on websites, App Games, and Learning programs. Clients: Flowtek, BP, Pinnacle, FlowTrend, Memorial Hermann, Schlumberger, Fracmax, and Hunt E

  • Intern (3D modeler) at Crossman studios
    Houston, United States of America
    October 2013 - November 2013

    Learned a new program, silo, at the Game Company and produced new detailed 3D

    Assets every week for the 3D Environment.