Highly enthusiastic 2D & 3D Artist currently living in Houston, Texas. During my 7 years as a 2D & 3D artist, I had the opportunity to work in a variety of fields. This includes Animation, Mobile games, Visual development, Promotional Art and Illustrations.
Spearheaded the visual concepts by creating the 2D graphics, icons, and animation background for the interactive app and facility. Ranging from infographics, window decals, and walls and floor structures. I also constructed 3d models of the assets for the interactive sci-fi art showcased inside the building. I Generated storyboards, concept art, character sheets, stickers, and apparel for the mobile AR game. Assets includes the controls, backgrounds, tutorials and login main screen. Other duties required creations of templates for artist bio, learning lab, customized safety sign, and 360 degrees 2D environment illustration inside the facility. I also traditionally hand painted three 20 feet walls covering them with a mural of the characters and environments from my concept.
Producing Digital and Traditional Paintings along with Character Illustrations.
Clients: Inspiring artists, Authors, Comic Con conventions, Oil & Gas Companies, Art Galleries, Game Companies, Military personal and clothing line designers; producing Digital paintings and wallpapers of character illustrations.
Created and Textured 3D models of Vessels, Offshore Worker Rig that turned into an educational app game for future employee in the program Unity. I transferred assets from C4D to 3Ds max for remodeling and texturing.
Assigned various task such as Hard Surface Modeling, Texturing models with mental ray and/or UV Mapping, Video Editing, Educational Test PowerPoints, Creating Textures in Photoshop to be used on 3D Assets, Storyboarding, Concept Art, and Digital Painting. Projects I’ve worked on has turned into AR App, Commercials, Promotional Material on websites, App Games, and Learning programs. Clients: Flowtek, BP, Pinnacle, FlowTrend, Memorial Hermann, Schlumberger, Fracmax, and Hunt E
Learned a new program, silo, at the Game Company and produced new detailed 3D
Assets every week for the 3D Environment.